Selected Games
Game jam projects where I led design. Each one has a breakdown of the design decisions behind it.
Jam Log
Every jam I've entered, from my first solo Ludum Dare to leading design on a nine-person team.
Staff Test Analyst at Blizzard Entertainment, designing and shipping game jam games on nights and weekends.
Ability 01
Mall layouts sketched for skate lines, character-swap puzzles, and resource loops where fuel is both the timer and the win condition.
Ability 02
As a Staff Test Analyst at Blizzard, I break games for a living. I design with edge cases, readability, and the player's first five minutes in mind.
Ability 03
Seven game jams, solo and with teams of up to nine: scoping, producing, and delivering playable games in days.
Game jam projects where I led design. Each one has a breakdown of the design decisions behind it.
Every jam I've entered, from my first solo Ludum Dare to leading design on a nine-person team.